Town: G̈êhe-sênë Bî

G̈êhe-sênë Bî

G̈êhe-sênë Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLëcêngthëvi Zone
RegionNikugumo Shrublands
Founded1001
Community LeaderCity Manager Zèqth Trëkdsëm
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1088 m (3569 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population1281
Population Density256 people per km2 (640 people per mi2)
Town AuraTransmutation
Naming
Native nameG̈êhe-sênë Bî
Pronunciation/ˈg̃ɘhe/ /ˈsɘnë/
Direct Translation[ant] [stereotype]
Translation[Not Yet Translated]

G̈êhe-sênë Bî (/ˈg̃ɘhe/ /ˈsɘnë/ [ant] [stereotype]) is a subtropical Town located in the Lëcêngthëvi Zone of the Union of Engineers.

The name G̈êhe-sênë Bî is derived from the Iron Elvish language, as G̈êhe-sênë Bî was founded by Thorrig Brîtco Ênhe, who was culturaly Iron Elven.

Climate

G̈êhe-sênë Bî has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cool 18°C (64°F). G̈êhe-sênë Bî receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈êhe-sênë Bî covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1088 m (3569 ft) above sea level.

Overview

G̈êhe-sênë Bî was founded durring the early 11th century, by Thorrig Brîtco Ênhe. The establishment of G̈êhe-sênë Bî was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding G̈êhe-sênë Bî's construction back out of the project. Thorrig Brîtco Ênhe pushed on reguardles, and G̈êhe-sênë Bî was finished, but starts off as a terible place to live.

G̈êhe-sênë Bî was built using the conventions of Iron Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and G̈êhe-sênë Bî is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

G̈êhe-sênë Bî is buildings are speckled and packed arround spacious flagstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around G̈êhe-sênë Bî has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in G̈êhe-sênë Bî long.

Civic Infrastructure

G̈êhe-sênë Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈êhe-sênë Bî.

G̈êhe-sênë Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈êhe-sênë Bî has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

G̈êhe-sênë Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈êhe-sênë Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈êhe-sênë Bî's public wards, blessings, and other arcane systems.

G̈êhe-sênë Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

G̈êhe-sênë Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

G̈êhe-sênë Bî's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In G̈êhe-sênë Bî hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Spider, Ogre (Huge) near G̈êhe-sênë Bî are known to be almost tame, such that they can be put to domestic use.

G̈êhe-sênë Bî's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Mysticism energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 5188 m2
    • Cattle and Similar Creatures: 320
    • Poultry: 3843
    • Swine: 256
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 128

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

391 of G̈êhe-sênë Bî's population work within a Foundational Occupation.

865 of G̈êhe-sênë Bî's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.

Points of Interest

G̈êhe-sênë Bî produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

G̈êhe-sênë Bî is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, G̈êhe-sênë Bî was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is G̈êhe-sênë Bî lost 221 people, 280 livestock, and 80 buildings. The conflict ended after roughly 142, when members of G̈êhe-sênë Bî's militia enacted an operation to assassinate an enemy's family member. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with pitched battle between both forces, which ended in victory for G̈êhe-sênë Bî's forces. The war is remembered in legend by G̈êhe-sênë Bî's bards, historians, and legend keepers.

History